gl delay

    Jul 11 2010 | 8:12 pm
    Hi, all,
    I'm running a patch using mostly open gl to manipulate video live. I'm having a problem, however, setting up a delay. Right now I'm using jit.scissors to chop up my video into three sections, then run the pieces through a delay (z.jit.delay) before using jit.glue to mash them back together. the problem with this is, as you can imagine, the processing it takes. i've been unsuccessful in figuring out a way to do this in gl--can anyone give me any ideas, or perhaps point me to some outside resources? any and all help is greatly appreciated. a
    (uploading an example of what i'm currently doing, as stated above, but if anyone needs this within a larger context i can upload the full patch)

    • Apr 21 2011 | 4:59 pm
      I'm having a similar question... Any idea on how to make a simple delay using opengl ??