I'm running a patch using mostly open gl to manipulate video live. I'm having a problem, however, setting up a delay. Right now I'm using jit.scissors to chop up my video into three sections, then run the pieces through a delay (z.jit.delay) before using jit.glue to mash them back together. the problem with this is, as you can imagine, the processing it takes. i've been unsuccessful in figuring out a way to do this in gl--can anyone give me any ideas, or perhaps point me to some outside resources?
any and all help is greatly appreciated.
(uploading an example of what i'm currently doing, as stated above, but if anyone needs this within a larger context i can upload the full patch)