I am experiencing crashes when I try to assign textures to a model using the "texgroup 0 xx" message.
If I open the jit.gl.model help-patcher, load seymour, create a jit.gl.texture and try to assign it to the model with "texgroup 0 mytex": Max crashes instantly.
It does not matter how I format the texgroup message, nor does the texture-type.
If I use the normal "texture tex1 tex2 .." message It works like one would expect. Except if I try to assign more textures than there are drawgroups. --> Max crashes.
I did not work very often with jit.gl.model yet, so am I doing something unexpected? Or is it just that you have to define all textures for a model within a .material file?
The reason I want to use several textures are: Lighting. E.g. A color map, a normal map, a specular map ....