gl model to gl.slab (gpu rendering)
I tried to build a patch in which the jit.gl.model/render will be the input to the jit.gl.slab. In other words: capture the image of the 3D model and use slab for some shader effects on top of it. The thing is that I want to avoid jit.gl.sketch with jit.matrix to grab the 3d image because of the software rendering (am I right?). The idea is to stay in gl (or to render on the gpu) for high performance.
Any ideas?
Here is an example of the patch with its workflow.
Hi Ranja
here is a patch that uses @capture to render to a large texture
(using dest_dim on the model and @dim on the target texture), and
automatic 0 (which is a good habit to get into when doing GL), as
well as some slab processing on the texture. Id tune the dest_dim and
dim to your video card (I get 60 fps without any slab processing and
30 if I use td.sinefold.jxs on the 1024x768 texture.
hope this helps.
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