gl.multiple objects with different textures
Hello everybody,
What I am trying to achieve is multiple circles with different textures and after that move them with phys object.
I started thinking in a way that I can map a texture over all shapes and simply make the texture from different pieces. A am attaching my try, however this way I can not move the spheres because they are going out of the texture.
Can anyone provide me an advice, or is there other way to achieve this?
Thanks in advance!
here's a way to assign textures to jit.gl.multiple:
Thanks for a replay!
Okay there are 3 different texture objects here. Is it an easier way if I have 100 different jpg's for example? Maybe I am misunderstanding something, but can I use an array for textures or something similar?
Thanks Matthieu, looks promising!
A new version!! all textures are in poly~, if you want 100 textures its depend how many & what you put inside about interations
ooups!!
It would not occurred to me :). Thank you very much!