gl.multiple objects with different textures


    Sep 03 2014 | 12:31 pm
    Hello everybody,
    What I am trying to achieve is multiple circles with different textures and after that move them with phys object.
    I started thinking in a way that I can map a texture over all shapes and simply make the texture from different pieces. A am attaching my try, however this way I can not move the spheres because they are going out of the texture.
    Can anyone provide me an advice, or is there other way to achieve this?
    Thanks in advance!

    • Sep 03 2014 | 1:33 pm
      here's a way to assign textures to jit.gl.multiple:
    • Sep 03 2014 | 5:21 pm
      here's a way to do & assign multiple textures with poly resample one one input, but there is one bug.
    • Sep 03 2014 | 5:37 pm
      Thanks for a replay!
      Okay there are 3 different texture objects here. Is it an easier way if I have 100 different jpg's for example? Maybe I am misunderstanding something, but can I use an array for textures or something similar?
    • Sep 03 2014 | 6:43 pm
      Thanks Matthieu, looks promising!
    • Sep 03 2014 | 11:22 pm
      A new version!! all textures are in poly~, if you want 100 textures its depend how many & what you put inside about interations
    • Sep 03 2014 | 11:26 pm
    • Sep 03 2014 | 11:28 pm
      ooups!!
    • Sep 04 2014 | 7:53 am
      It would not occurred to me :). Thank you very much!