gl.nurbs ctlmatrix in gen

    Jan 17 2012 | 11:57 am
    Hello, I'm looking for a system to cut a circle in many slices in gen, to control the ctlmatrix in nurbs,may be you have a simple way to do this ? Thanks a lot mathieu

    • Jan 18 2012 | 2:26 am
      What do you mean cut in slices? Do you want distinct elements that aren't connected? Are these pie shapes or more rectangular cuts? I'm not sure how you want to cut the thing up.
    • Jan 23 2012 | 2:01 am
      I'd like to bump this - I'm looking into the same thing, and any sort of example that handles a dynamic shape in a funky way would be appreciated. Right now I'm doing jit.bfg and just crossing my fingers for awesomeness, so perhaps something a bit more... predictable than that? :)
    • Jan 23 2012 | 5:36 am
      Have a look at the mesh.shatter and surfing.noise examples. Beyond that, you could also consider using jit.gen to manipulate matrices for Making really complex meshes is tricky without connectivity information.
    • Jan 24 2012 | 12:29 am
      aaaah, that's perfect.
    • Feb 04 2012 | 11:42 pm
      thanks, for your answers, so i found what i wanted to do... clip in gen object is cool !
    • Feb 05 2012 | 12:07 am
      This is a really fun patch. great work! Here's a rework of the gen patcher that's functionally equivalent. I took out the [in 1] and [+] since the containing patch is sending in an empty matrix:
    • Feb 05 2012 | 6:25 am
      Very interesting patch is there a way to import my own 3d model ?
    • Feb 05 2012 | 9:47 am
      not in that patch. I've modded it slightly so now there is:
    • Feb 05 2012 | 3:29 pm
      thanks wesley for the clarification, and wetterberg taking the gridshape for shape generation is good idea ! here some cool shape extrusion....