gl.nurbs ctlmatrix in gen

matmat's icon
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Hello,
I'm looking for a system to cut a circle in many slices in gen, to control the ctlmatrix in nurbs,may be you have a simple way to do this ?
Thanks a lot
mathieu

Wesley Smith's icon

What do you mean cut in slices? Do you want distinct elements that aren't connected? Are these pie shapes or more rectangular cuts? I'm not sure how you want to cut the thing up.

Wetterberg's icon

I'd like to bump this - I'm looking into the same thing, and any sort of example that handles a dynamic shape in a funky way would be appreciated. Right now I'm doing jit.bfg and just crossing my fingers for awesomeness, so perhaps something a bit more... predictable than that? :)

Wesley Smith's icon

Have a look at the mesh.shatter and surfing.noise examples. Beyond that, you could also consider using jit.gen to manipulate matrices for jit.gl.multiple. Making really complex meshes is tricky without connectivity information.

Wetterberg's icon

aaaah, that's perfect.

matmat's icon
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thanks, for your answers, so i found what i wanted to do...
clip in gen object is cool !

Wesley Smith's icon
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This is a really fun patch. great work! Here's a rework of the gen patcher that's functionally equivalent. I took out the [in 1] and [+] since the containing patch is sending in an empty matrix:

benoit-1842's icon

Very interesting patch is there a way to import my own 3d model ?

Wetterberg's icon
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not in that patch. I've modded it slightly so now there is:

matmat's icon
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thanks wesley for the clarification, and wetterberg taking the gridshape for shape generation is good idea !
here some cool shape extrusion....