gl text


    Apr 06 2006 | 10:42 am
    Hi list,
    I'm working on a patch that should organize multiple lines of dynamic
    text strings in a 3d space (i.e. both the contents and positions are
    changing).
    So far I've tried jit.gl.text2d and jit.gl.text3d. with the 2d text
    speed was ok, but the output was very pixelated.
    with the text3d the results where good, but frame rate dropped to ~5fps
    with just 15 strings of 65 chars on 1.5Ghz G4.
    Is there some more optimal way to achieve what I'm looking for?
    how to get newline in jit.gl.text3d / jit.lcd?
    Would be nice also if jit.gl.sketch could support text just as the
    jit.lcd does, but i couldn't find it documented..
    thanks,
    sgn

    • Apr 06 2006 | 1:58 pm
      can you provide a patch for us, to see how you're doing it?