I'm working on a patch that should organize multiple lines of dynamic
text strings in a 3d space (i.e. both the contents and positions are
So far I've tried jit.gl.text2d and jit.gl.text3d. with the 2d text
speed was ok, but the output was very pixelated.
with the text3d the results where good, but frame rate dropped to ~5fps
with just 15 strings of 65 chars on 1.5Ghz G4.
Is there some more optimal way to achieve what I'm looking for?
how to get newline in jit.gl.text3d / jit.lcd?
Would be nice also if jit.gl.sketch could support text just as the
jit.lcd does, but i couldn't find it documented..