gl text

    Apr 06 2006 | 10:42 am
    Hi list,
    I'm working on a patch that should organize multiple lines of dynamic text strings in a 3d space (i.e. both the contents and positions are changing). So far I've tried and with the 2d text speed was ok, but the output was very pixelated. with the text3d the results where good, but frame rate dropped to ~5fps with just 15 strings of 65 chars on 1.5Ghz G4.
    Is there some more optimal way to achieve what I'm looking for? how to get newline in / jit.lcd?
    Would be nice also if could support text just as the jit.lcd does, but i couldn't find it documented..
    thanks, sgn

    • Apr 06 2006 | 1:58 pm
      can you provide a patch for us, to see how you're doing it?