GL3 package update 0.3.1
Hey everyone, we have a new GL3 package 0.3.1 that just went live in the Package Manager.
The primary focus of this update is to bring texture input support to the experimental jit.gl.pbr object. This functionality allows for much more efficient and flexible handling of PBR image maps, and allows the object to function as a drop in replacement for jit.gl.material.
Additional fixes in this update:
PBR - fix some bugs with the jit.gl.pbr name attribute
PBR - fix metal and roughness map behavior when parallax is enabled
PBR - fix MRT Normals output (capture target 2) for parity with jit.gl.material
PBR - fix vertically flipped textures
jit.gl.cubemap - fix mipmap generation on captured output textures
hemisphere lighting - fix incorrect lighting when light first added to scene