GL3 package update 0.3.1

Rob Ramirez's icon

Hey everyone, we have a new GL3 package 0.3.1 that just went live in the Package Manager.

The primary focus of this update is to bring texture input support to the experimental jit.gl.pbr object. This functionality allows for much more efficient and flexible handling of PBR image maps, and allows the object to function as a drop in replacement for jit.gl.material.

Additional fixes in this update:

  • PBR - fix some bugs with the jit.gl.pbr name attribute

  • PBR - fix metal and roughness map behavior when parallax is enabled

  • PBR - fix MRT Normals output (capture target 2) for parity with jit.gl.material

  • PBR - fix vertically flipped textures

  • jit.gl.cubemap - fix mipmap generation on captured output textures

  • hemisphere lighting - fix incorrect lighting when light first added to scene