glass like effect

    May 30 2013 | 7:07 am
    I am searching for way to achieve this glass like effect on a gl shape. I have found this code : but I don't know how to turn it to work in max.
    Maybe it is possible to achieve this effect in gen but I can not imagine how.
    I will be very grateful for any help!

    • May 30 2013 | 12:44 pm
      As that link as written, you will need to write a GLSL shader to make the visual. Then use to load your shader code and apply it as you would on to objects like
      Read and practice with the Jitter Tutorials that are part of Max Help. Of most importance are Tutorials 31-35 and 41.
    • May 30 2013 | 2:18 pm
      Yes, I have read these. I also have found Your First Shader tutorial on this site, and one book for shaders in and jitter. The problem is that GLSL is difficult for me. I have tried to adapt this code for like in Your First Shader tutorial, but of course it does not work because I do not understand the code.