glitches when scrubbing audio
Hi,
Is there a way to get rid of audio clicks/glitches when I scrub in an audio file?
I am talking about artefacts when I CHANGE the loop's start and/or end.
Once the loop is set there is no glitche, grooveduck~ does its job and the loop is perfect.
I seems that I got more glitches when I move start point from left to right.
I tried to send start point value thru a [sig~] but it didn't help.
here is a small patch to illustrate:
thanks a lot for your help
Besides finding/using zero crossings in the loop audio you could as well highpass filter the incoming audio before looping with an [svf~ 100] and a second [svf~20] after loop audio output.
Hi Jayrope,
Sorry but I don't get it.
could you tell me more or post an example please ?
thx a lot olivier
Quote: jayrope wrote on Mon, 27 October 2008 14:51
----------------------------------------------------
> Besides finding/using zero crossings in the loop audio you could as well highpass filter the incoming audio before looping with an [svf~ 100] and a second [svf~20] after loop audio output.
>
>
----------------------------------------------------
Quote: Olivier Sebillotte wrote on Mon, 27 October 2008 06:17
----------------------------------------------------
> Hi,
> Is there a way to get rid of audio clicks/glitches when I scrub in an audio file?
>
> I am talking about artefacts when I CHANGE the loop's start and/or end.
----------------------------------------------------
Here's a thread on the same topic:
And here is the fe.nocut~ abstraction mentioned in the thread which always works for me. It ducks the amplitude of a signal in its signal inlet when a message (in this case the start or end point) is passed through its message inlet:
Would you post this as a 4.6 compatible text version, too?
Thank you very much!
oop did it myself quickly:
hello Lewis,
thanks for the link
Actually I read it a few days ago but I didn't choose the solutions given there because they cause some pitch artefacts when you change loop lenght :(
But I overlooked the solution from fe.
thanks to you and him I can achieve what I need now.
here is a patch where 2 grooveducks with and without fe.nocut~ are used.
BTW,now I am trying to get rid of the granular effect caused by amplitude modulation, it is a never ending story I guess ;-)