Global data types issue with Arrays?

    Apr 17 2006 | 4:31 pm
    Hopefully there is a very quick answer to this issue, either yes or
    I'm having a lot of trouble setting/retrieving information from a
    Global variable. Specifically, adding string or object properties to
    a Global seems to work just fine, but for some reason I can't attach
    an Array and make it stick. The following code demonstrates this - I
    create a Global object ( asGlobal = new Global("AuthoringSystem") )
    and then attach an Object to it (SurfaceManager) and attach the
    property "className" to that, and assign that a string value. All is
    good, I can print that to the Max window. But after creating an
    Array (asGlobal.SurfaceManager._surfaces), the Array becomes
    undefined after the function that created it is finished. So I'm
    confused, perhaps I'm making some very dumb mistake (always
    possible), or is there an issue with attaching Arrays to Global
    variables and then reading them back?
    Code attached below, on Max 4.5.7 on OS X 10.4.6.
    /****************** Begin JS file ****************/
    var debug = true;
    // class for managing Surface data objects storage and retrieval
    function SurfaceManager()
    //internal representation of global SurfaceManager = null;
    asGlobal = new Global("AuthoringSystem");
    if (!asGlobal.SurfaceManager)
    if (debug) post("Creating new SurfaceManagern");
    asGlobal.SurfaceManager = new Object(); = asGlobal.SurfaceManager;
    // here's where the problem is - need to attach an Array to Global
    // put some data in just for testing, otherwise this should be
    "new Array()" = new Array("poop", "cats"); = "SurfaceManager";
    post (asGlobal.SurfaceManager._surfaces[0] + "n");
    addSurface = function (s)
    // this prints out correctly
    if (debug) post("ClassName : " + + "n");
    //this will cause an error showing that _surfaces is undefined, for
    some reason, but shouldn't be.
    if (debug) post([0]);;
    // wrapper for SurfaceManager's addSurface()
    function addSurface() {
    var args = new Array();
    for (var n = 0; n < arguments.length; n++) {
    // in case we need to re-initialize Global vars (say, for testing)
    function init() {
    var smg = new Global("AuthoringSystem");
    smg.SurfaceManager = null;
    sm = new SurfaceManager();

    • Apr 17 2006 | 7:58 pm
      So to clarify my question (slightly), the problem isn't the Global
      object itself, but in me trying to create an array that is a property
      of an object, inside a class. That sounds convoluted, so what I mean
      is I have class SurfaceManager-->Object sm-->Array surfaces. No good
      - the Object named sm is fine, as is any other first-level property,
      but its sm->Array property called "surfaces" disappears after the
      constructor is called.
      So, there's a good reason why I'd want to create an Object that has
      properties in the Global object - to use it as a namespace, so I can
      register classes and store data in it for further use. But if I just
      create a Global and assign a lot of properties to it, what if I
      wanted to clear them out later? It would be a lot easier for me to
      add/remove single Objects to a main Global object, each one
      containing the bunches of properties that I want to make accessible
      to the rest of the code.
      Does that make sense? You can certainly do this in Actionscript, and
      Java, but is this a Javascript limitation or a Max js bug? Do I need
      to create an entirely new class for each second-level Object?
    • Apr 19 2006 | 10:03 am
      Hmm... looks like no one knows the answer to this? (queue crickets
      chirping on the javascript-dev list)
      I changed my code to get around it (have to finish this on time), but
      I'm curious if I've overstepped the bounds of js with this one, or if
      I'm simply doing this the hard/wrong way for js.
    • Apr 19 2006 | 5:46 pm
      Probably the delay in answer is that your code is somewhat
      complicated (and actually confusingly organized with redundant
      namings of variables and classes). At least that's why I didn't take
      the time to go through it. I'd recommend asking these questions in
      general terms (rather than w/r/t surface managers, subclasses, etc.
      which don't have to do with the question at hand), or al least strip
      it down to something someone can glance at quickly and answer your
      problem. It appears to me that you may be confused w/r/t object
      oriented programming in JS and/or variable scope.
      The following code works for me, calling test set and testgrab from
      two different instances of js, demonstrating that this is possible
      with the global object, but note the subtle distinction in object
      scope and how you can't simply reference the object set to your
      global repository from any js instance. You need to do it through the
      global mechanism.
      var myrepository = new Global("my_global_repository");
      var extref;
      function testset()
      extref = new Object();
      myrepository.charlie = extref;
      myrepository.charlie.s = "foo";
      myrepository.charlie.a = new Array("poop", "cats");
      function testgrab()
      // this should work from any instance
      // this will *only* work from the js instance which called testset()
      // since otherwise "extref" is undefined. perhaps this is your error
      extref.a.push("and another");
      post(myrepository.charlie + "n");
      post(myrepository.charlie.s + "n");
      post(myrepository.charlie.a + "n");
      Let me know if you have problems with the above and don't feel that
      it's an adequate demonstration of your problem.