Gnarly feedback from random buffer playback patch??

    Jan 05 2013 | 5:43 am
    Hello all. I had the idea of making a patch that sort of works like the stutter~ object but plays back from a constantly evolving and changing buffer via some random~ objects, groove~ and the record~ object... Everything works pretty well except every now and again as I'm playing and the patch appears to be doing its thing, I get MASSIVE feedback that loops... I cannot pinpoint where in my patch this feedback is generated.. if someone could help me solve this issue, I would greatly appreciate it..
    Here is the patch:

    • Jan 05 2013 | 10:02 am
      You'll probably get more help if you post it as a max file (took me a bit to realize that this was a m4l file).
    • Jan 05 2013 | 11:37 am
      two thoughts: 1. you feed the record~ input with the groove~ output, well this is a feedback loop, although it's chopped. 2. metro time interval of zero is racy. (The random object spits out integers between zero and ...)
      @Rodrigo: you might remove the first 32 bytes of the amxd file with a text editor and save it as a maxpat file.