Hi,
this is a patch-specific issue using Les & Zoax's "granularized" patch — which i've been using for years without a problem.
It basically won't keep playing grains more than half a second after I turn the audio on. Switching "grains off" / "grains on" would not retrigger anything. thoug,h turning off / on the whole audio would make it play half a second and stop again. (it last exactly the same duration every time — rather around 300-400 ms actually) Neither the bang-triggered single grain, or the linear playback would respond at all.
Though, if in the meantime, I create/delete msp objects in another patcher, or if I change the signal vector size, then it would retrigger some grains. (looks like a scheduling type of issue).
the grains' play will last a bit longer if I slow down the grains triggering, but always ends up stopping in the end.
Any help?
[It really does not feel like any cpu issue and the machine has much power]
No similar issue with all my other patches.
I run Max 5.0.8 under 10.5.8 on Intel mac Pro.
Thanks already if you read the whole story..
O.