greyscale banding

carsol's icon

hi,
im getting a 256x256 voronoi map from jit.bfg but im having greyscale banding problem, somebody knows how can be solved this in jitter?
thanks!

karl krach's icon

i can't tell you much about jit.bfg but generally banding occurs quite easily with 8bit video... i guess you might want to try dithering, that should help - just introduce some very light noise. another solution would be to work in 10bit but i do not know wether jitter supports this in any way...
best
k