Groove Interpolation Not Working


    Feb 23 2012 | 12:35 pm
    Hello all, I never heard a difference in the groove~object when turning on or off the interpolation. it doesn't seem to smooth anything for me at all.
    By the way: Are there objects / abstractions around that actually do a crossfade over the loop points, with a specified argument in ms?
    Thanks, Frank

    • Feb 23 2012 | 1:52 pm
      Have a look at the grooveduck.maxhelp example (in /examples/sequencing-looping/audio-rate-sequencing-looping). It's not a crossfade but a fast fadeout/fadein.
      p
    • Feb 23 2012 | 2:43 pm
      Hi to my ears, it appears that (loopinterp 1) indeed makes no difference, that is to say that I guess the new updated version of [groove~] has loop interpolation on as default (max 5.1.9). Patrick's reference to [grooveduck] still stands though; and he also raises a good point re terminology: in the context of your post, crossfade refers to two or more overlapping loops, with each having its own fade-in/out or "window/envelope". If this is what you're after, that is a little more involved, but with lots of resources including my own. A fade-in/out perhaps refers to windowing of a single repeating loop and I've attached a patch demonstrating this, with input for attack and decay in ms. Forgive the patronizing tone if this is all old news to you :)
      Brendan EDIT added a curve function too; never liked [trapezoid]'s hard knees
    • Dec 19 2013 | 4:40 pm
      Hey guys, how can i do to remove clicks when sliding window into the buffer through groove? Thank you in advance