I've browsed around on the forums, couldn't find my answer. I'm using Max for real-time SFX synthesis for a video game. We can have multiple in-game objects simultaneously calling Max to process a sound through the same signal chain. My problem is, if two signals at the same time want to go through my signal chain, they will simultaneously try to modulate parameters (using their own values each) on a VST. I'm guessing this is not possible, and since performance is a big deal, I'd like to get your input on how I could approach this best.