Hi, I am interested in having text generated using jit.gl.text2d or text3d turn into particles upon command. I have looked at jit.p.vishnu/shiva, but am uncertain as to how to connect text2d or 3d to such a patch. I also assume that Max 6 has similar particle systems as those two patches built-in, but am not yet familiar with Max 6.
This user was trying for the same effect: http://cycling74.com/forums/topic.php?id=1926
People referred him to Jitter Recipe #19 Tannenbaum (http://cycling74.com/2006/02/14/jitter-recipes-book-2/),
but I truly do not see the connection between his aim and the Tannenbaum patch. In Tannenbaum, the text is rendered using jit.gl.text2d, but it doesn't seem like any matrix operations are applied to the text after being rendered in text2d.
Another possibility I considered was deleting the text and putting in a particle system in its place, but the effect I feel would be far less convincing. So I would prefer to have the text itself as a matrix which could then "dissolve".
If anyone could provide a simple patch or reference to help me manipulate text in such a way it would be greatly appreciated!
Much thanks :)