Hi, I am interested in having text generated using jit.gl.text2d or text3d turn into particles upon command. I have looked at jit.p.vishnu/shiva, but am uncertain as to how to connect text2d or 3d to such a patch. I also assume that Max 6 has similar particle systems as those two patches built-in, but am not yet familiar with Max 6.
Another possibility I considered was deleting the text and putting in a particle system in its place, but the effect I feel would be far less convincing. So I would prefer to have the text itself as a matrix which could then "dissolve".
If anyone could provide a simple patch or reference to help me manipulate text in such a way it would be greatly appreciated!
Much thanks :)