HDRI or mirrored reflections in a Jitter 3D "scene" ?

Valentin's icon

Hi ALl,

I've seen a couple of interesting videos on youtube that appear to be 3D objects with HDRI or some kind of environment mapping using Max/Jitter.

Does anyone know how this is done? The motion I can figure out, but I have no idea how to make a mirrored surface/material on a 3D object that reflects the "surroundings" in Jitter.

Thanks!

Valentin

MJ's icon

check the tex_map message on your jit.gl objects with this you can set reflection mapping effect on objects.

but it wont reflect . its just a texture.
the same as in the video . it looks like the surroundings a reflecting in the objects because of the texture .
The objects are not reflecting in itself .