HDRI or mirrored reflections in a Jitter 3D "scene" ?
Hi ALl,
I've seen a couple of interesting videos on youtube that appear to be 3D objects with HDRI or some kind of environment mapping using Max/Jitter.
Does anyone know how this is done? The motion I can figure out, but I have no idea how to make a mirrored surface/material on a 3D object that reflects the "surroundings" in Jitter.
Thanks!
Valentin
check the tex_map message on your jit.gl objects with this you can set reflection mapping effect on objects.
but it wont reflect . its just a texture.
the same as in the video . it looks like the surroundings a reflecting in the objects because of the texture .
The objects are not reflecting in itself .