Hey people :)
I was wondering if someone could send me in the right direction. I'm doing a project using blob tracking to have footsteps on a floor as input. Since the technology for the project is still a work in progress I decided to simulate the footsteps by using an x y grid from the TouchOSC app and using simple xy-coordinates as footsteps.
The goal is to have a square area (the floor) and within that area several smaller areas simulating different kinds of terrain (such as dirt, leaves, water etc.). I want to use the input from the x y grid to generate a randomly generated footstep sound per sub-area. So basically when stepping on the 'real floor', I want to hear my foot create a splash, or rustle some leaves or stepping on dirt depending on which area of the floor I'm standing in.
The patch I'm using to connect TouchOSC with max uses a pictslider object for the xy grid, generating x and y. However I don't know how I can separate different areas in the grid to generate different kinds of sound.
I'm very unfamiliar with Max MSP so I'm just trying to find tutorials and stuff to figure it out, but I couldn't find anything that looked useful for my project and now I'm starting to run out of time. Which is why I came here to see if anyone would know what to do.
I thank you kindly for any help/tips you can give me.
(I'm using Max 5.1)