I've read other posts about using co.accum.erase.jxs shader, but they seem to be focused on geometry. I'm having a hard time getting it to work for a straight slab texture process. The signal flow in the attached patch works for co.accum.jxs, but not co.accum.erase.jxs. Can anyone please show me how to get this same construct to work for accum.erase? If this two-source construct isn't appropriate for accum.erase, is there a feedback slab construct that works?