Help with Gen~ oriented DSP learning resources
Hello all,
A long long time ago, in a country not so far away, during my engineering degree, I've studied quite a bit of maths concerning DSP, transfer functions and z-transform. But this was all very theoretical, and for all intent and purposes, it might have been in another life.
So, apart from the great gen~ tutorials, and other easy to google resources, do you have any recommendations on books or any other in-depth content to apply DSP to gen~, and eventually other programming languages using sample based processing.
Many thanks!
Jo
i've been reading "generating sound and organizing time" which is great. a lot of ressources in the book aren't available online
Two great books if you have the maths background and are looking for how to apply it to synthesis are Perry Cook's "Real Sound Synthesis" and Victor Lazzarini's "Spectral Music Design".
And for Gen, Volume 3 of Cipriani and Giri is also great.
Many thanks! That should keep me busy for some time :)
Any other suggestions?
Jo
Do know about the Julius O Smith books? They are giant DSP resources and are free. I am still working up to them (I don't ...yet... have the maths background, lol).
The Pd book "Designing Sound" is very cool, but would require more work to port to Gen. Definitely a cool book on synthesis though.
Oh, if you're into it, Gen is great for doing complex FM. There's good stuff out there on that. I would also suggest hunting for online course notes from profs, sometimes they have the best math advances stuff out there free of charge.
Prof. Barry Truax's FM site from SFU goes deep down that rabbit hole!
Barry Truax's website is a treasure trove of info, it's true. I haven't been there for a while, time to wander again around that website that looks like it's been made with MS FrontPage (not that it matters since the content is great).
Thanks again Iain!
Jo
Though more unpolished, my supervisor George Tzanetakis also put up a bunch of nice resources for a course he taught last year. Eventually we plan to make these more consumable (probably next year when he gets to teach it again). They might be useful. We did a lot of synthesis techniques that work very well in Gen. (Actually that's what prompted me to play with Gen...)