Hi. I've built an audiovisual synth a while ago and I'm trying to re-implement the sound in surround.
Each sphere produces a sine wave, with its frequency depending on its Y position, its panning on the X and Z position and the amplitude is attenuated with distance.
I have a matrix with the position of the spheres controlling jit.gl.multiple.
What I would like to do is recalculate this matrix based on the gl camera position and orientation in order to control the sound's position.
Any advice on doing that?
If you look at the following synth's video, I think it becomes easier to understand: http://vimeo.com/29404191