i'm working on a granular patch from scratch, and so far it's been going quite well.
this one functions in a way, but i'm still dealing with the grains being to far apart (i think) so the texture of the outcome is really bumpy. if i set the grain size pretty big i get this annoying hann fade at the beginning and end of the loop...
any thoughts on how i could eliminate this problem? maybe by delaying one of the signals? (hasn't worked for me so far)
check it out;