I have used shared context in Max5 from a ripped patch found on the forum. Now in Max6 it does not work anymore. I searched on the forum and read that Shared Context has changed between Max 5 an 6 and that I should use hit.gl.node and shared 1 on a hit.window.
The thing is that I cannot find the way to reproduce what I had in this patch, which basically allowed me to show 3d objects independently in one of two render context, or in both. Hope the patch makes sense, I trimmed it down as much as I could.
Will work on Max5 but on Max6 I get an error 'object exists but is not part of the same context as the hit.gl.sketch object' when I try to render one of the objects to both windows.
Thank you for orienting me in the right direction on how to do this in Max6 !