I am trying to make a custom texture to wrap around a cube using "jit.gl.plato". Tutorial 34 makes the following claim:
"The jit.gl.plato object uses a "gift-wrapping" strategy to apply the texture to the tetrahedron. In the jit.gl.plato help file, the texture_maps subpatch illustrates exactly how the different platonic solids are wrapped."
But I can't seem to find the "texture_maps" subpatch they are talking about. Can anyone direct me to this subpatch, or offer clues about how the wrapping works in jit.gl.plato?
Eventually I want to have a grid of many cubes, rotating independently to create a composite picture collage of a Face.