High CPU usage of live.scope~
Dear all,
I've been working on a device that displays up to 7 live.scope~at the same time (lfos), but they seem to be hogs, each one taking like 2% of CPU, making it irrealistic to use, is that normal or is it an issue in their config ?
I've tried to minimize their update interval like so:

Should I instead go for jit objects (more cumbersome though to set up) ?
Thansk for your insights !
Yes, I’ve also seen prohibitively high CPU usage with them (just looking in Activity Monitor on macOS after I drop one in and seeing absurdly high CPU consumption). So I removed all of them from my patches…
For the record I’m on macOS Catalina, with an Intel i9 MacBook Pro.
Mojave here (hackintosh), one a small GPU, maybe linked to the GPU...
Trying to replace it with jit but I do struggle a lot on jit parameters atm...
I haven't checed on macos, but on windows any live waveform rendering in any object takes 2% of the cpu. I tried plot~, jitter, and jsui too. The lowest is plot~ but you have to keep filling its buffer with current audio so it's not ultimately any faster. The thing that makes the most difference is shrinking the size of the application window to 75% or less.