hlsl shaders
for the specialists:
as hlsl is more or less like cg, which is supported by jitter...
haven
hi!
there is now and then some links in the demo scene as well.
btw.: i copied a mandelbrot shader from the orange book.
my profile does not support it. could anyone test it.
cheers,
dd
There's a for loop and an if statement which is a problem in fragment
shaders. Unless those can be finagled away somehow or it will be
difficult to run this shader on anything but top of the line graphics
cards. It doesn't even work for me on an nvidia 8600.
wes
On 7/12/07, didi bruckmayr wrote:
> hi!
>
> there is now and then some links in the demo scene as well.
>
>
> btw.: i copied a mandelbrot shader from the orange book.
>
> my profile does not support it. could anyone test it.
>
> cheers,
>
> dd
>
>
>
>
yes, it