how do I include DSP status in a standalone?

Thinksamuel's icon

When I make my standalone, DSP-status is not present in the menu, only MIDI-setup and overdrive. How do I include DSP status in my standalone?

ch's icon

There may be a better way, but a possibility is to had an additional menu item using [menubar] that would bang a message [; dsp open]

Thinksamuel's icon

I included a dac~object and when I double clicked that, I got a bunch of errormessages (missing objects and so on). It doesn't have to be in the menubar but I need to have the DSP status window.

jvkr's icon

If you ad an object ["DSP Status"], including the quotes, that should do it.

_
johan

dodgeroo's icon

look in the helpfile for the 'adstatus' object.

there are lots of options there.

FP's icon
Max Patch
Copy patch and select New From Clipboard in Max.

do you mean this :

Thinksamuel's icon

Yes, but the problem is that all the objects of the DSPpatch are missing. When I make my standalone and then doucleclick on DSP, it opens the DSP window but panels and other objects are missing, that is the big problem. How can I include the whole DSP patch?

jvkr's icon

Do as I said...

Max Patch
Copy patch and select New From Clipboard in Max.

_
johan

bkshepard's icon

If you want the actual Max/MSP DSP Status window, you need to copy the DSP Status.maxpat into your standalone application. You'll find it in your Max application folder->Cycling '74->interfaces.

Control-Click on the application icon of your standalone and select "Show Package Contents." Copy the DSP Status.maxpat into Contents->support->interfaces. Now you have a DSP Status window in your search patch no matter where the application gets placed.

BTW, these instructions are for a Mac. I don't have a PC, but it's my understanding that the contents folder is in the same folder as the application, so the process is very similar.

Roman Thilenius's icon

theoretically the dsp status patch is © cycling74 ... but i would recommend to just copy it and include it as patcher-in-patcher. and while you are on it, you could also improve it a bit or erase some functions you dont need. you can also use it to loadbang a desired initial status for your app,. which is, btw, especially useful while still working on the patcher ...

-110

Tj Shredder's icon

I would call it a bug, that these objects are not included in a standalone automatically as soon a single MSP object is in the patch.
All the workarounds are fine, you can also include the objects while building, but I think that should not be necessary...

Stefan

Jonathan Gunnell's icon

I figured out all of the above with the status window and everything. I need to have it so that a user can have access to this to change inputs and outputs. I'm trying to avoid having the dac in the window that the user has to double click on. Is there a way I can adjust input/output sound using Umenus? If so, can you help me out? I've got a umenu setup just fine to have the user decide on a MIDI input controller. I just need audio dealt with now...

Luke Hall's icon

Have a look at the [adstatus] help file, it seems like that might be what you need.

lh

Roman Thilenius's icon

nightstick wrote on Fri, 24 April 2009 17:10I figured out all of the above with the status window and everything. I need to have it so that a user can have access to this to change inputs and outputs. I'm trying to avoid having the dac in the window that the user has to double click on. Is there a way I can adjust input/output sound using Umenus? If so, can you help me out? I've got a umenu setup just fine to have the user decide on a MIDI input controller. I just need audio dealt with now...

there are many ways of opening a patcher from disk or a patcher in patcher, no need to click on dac.
the audio IO patch is also a patcher in the maxmsp install, which you can also just copy, put it into a [p], and modify it.