how do you build a standalone max msp application ?

djazz's icon

sorry for being so noob on this.

I tried to search previous posts and google but I can't find how to build a standalone application.

Also can I "compile" on my mac an application for xp ?

cheers

Lewis Keller's icon

C'mon, seriously?!?

Check out the TUTORIALS! :) There is one in the Max tutorial PDF (available for download from cycling74.com) called "Collectives: Grouping Files into a Single Project" (it's hidden near the end).

I'm a recently recovering noob though so.....Click file -> build collective/application/plugin -> click "build" -> choose "application" for the format -> name that shizz -> click "save". Send it to all your friends and then get together for a big ass jam session. :D

Also, you can not compile for an XP machine on OSX, you need a windows box for that.

Quote: djazz wrote on Tue, 30 January 2007 21:51
----------------------------------------------------
> sorry for being so noob on this.
>
> I tried to search previous posts and google but I can't find how to build a standalone application.
>
>
> Also can I "compile" on my mac an application for xp ?
>
>
> cheers
>
----------------------------------------------------

djazz's icon

thanks,

"I'm a recently recovering noob though so.....Click file -> build collective/application/plugin -> click "build" -> choose "application" for the format -> name that shizz -> click "save". Send it to all your friends and then get together for a big ass jam session. :D"

if I do this is the application going to work without the max msp runtime environment ?

its boring if you can't compile for windows on a mac .. on the other hand, who f*cks windows :) ...

Lewis Keller's icon

Yes, just make sure you choose application rather than collective from the pull down menu. Collectives need Max or the runtime but applications will run all on their lonesome. I agree that it's frustrating to not be able to compile for Windows...but it also makes perfect sense. I keep meaning to install the demo on my old Windows machine and compile my standalones for my Windows friends but just haven't found the time. Heck, I still need to get UB compatible.....

Quote: djazz wrote on Tue, 30 January 2007 22:14
----------------------------------------------------
> if I do this is the application going to work without the max msp runtime environment ?
>
> its boring if you can't compile for windows on a mac .. on the other hand, who f*cks windows :) ...
----------------------------------------------------

Lewis Keller's icon

Do be sure and check out that tutorial though as there are other nice little tidbits about configuring the splash screen and application icon and how the program looks and acts when it runs. Have fun!

Stefan Tiedje's icon

Lewis Keller wrote:
> I keep meaning to install the demo on my old Windows
> machine and compile my standalones for my Windows friends but just
> haven't found the time. Heck, I still need to get UB compatible.....

And its always a good thing to deliver both, the standalone and the
collective. The collective would run on Windows and on Mac. The only
additional hassle would be that the windows user needs to download
MaxPlay. If you want to create commercial Windows applications, the cost
for the licence is way higher than the cost of an extra windows machine,
so even for a shareware you'd probably prefer the collective format...

Stefan

--
Stefan Tiedje------------x-------
--_____-----------|--------------
--(_|_ ----|-----|-----()-------
-- _|_)----|-----()--------------
----------()--------www.ccmix.com

Lewis Keller's icon

Good advice Stefan, thanks. I should definitely do collectives too. As for Windows I'm not really anywhere close to having something worthy of charging people for yet. So it's all freeware for now. Hopefully by the time I'm ready to sell patches as applications, Cycling will have done away with the 3rd party Windows libraries and hence the thousand dollar licensing fee too. :)

Lewis

Quote: Stefan Tiedje wrote on Fri, 02 February 2007 11:15
----------------------------------------------------
> And its always a good thing to deliver both, the standalone and the
> collective. The collective would run on Windows and on Mac. The only
> additional hassle would be that the windows user needs to download
> MaxPlay. If you want to create commercial Windows applications, the cost
> for the licence is way higher than the cost of an extra windows machine,
> so even for a shareware you'd probably prefer the collective format...
>
> Stefan
>
> --
> Stefan Tiedje------------x-------
> --_____-----------|--------------
> --(_|_ ----|-----|-----()-------
> -- _|_)----|-----()--------------
> ----------()--------www.ccmix.com
>
>
----------------------------------------------------

Axiom-Crux's icon

anyware close! damn dude I cant wait to see what you make thats worthy of money in your eyes!

I mean shoot, I saw pluggos that were just analogue modeling eqs and they were 150!

Sometimes Im shocked at the amazing free stuff in the max community! Look at the fftease, they are amazing and they allow you to even use them for commercial projects!

djazz's icon

Lets keep the good stuff free.

Thanks everyone for the advice, problem solved :)

Stefan Tiedje's icon
v_54's icon

Hi I am trying to create a stand alone app also.. I know what to do and have read the tutorials.. but I try it as described and the script window just stays on "starting build for my patch.pat". I left this for oer half an hour and still nothing (My patch is not that large - only about 10kb at the moment!) Do I have to put the included patches & sound files in a certain order or something? I have tried it varius different ways but noting seems to work.

I did notice an error when I loaded my patch , nothing to do with the collective editor:

" error: rescopy: failed to get STR# 7519

loop points in file: 0 0
loop points in file: 0 0 "

Any help will be greatly appreciated!

dnk777's icon

how do I build if I use NOMENU and have no access to FILE -> Build ...

the same function in project window doesn't do the same thing (only asks for a filename. doesn't open build window / doesn't allow anything)