How do you sync 2 laptops (across a network) to the same transport?
I need to sync a performance with another player, will it work if I send the toggle on and off to a named transport across a network? Will it stay in time?
Use udpsend and udp receive to send the toggle to the other transport.
Will that stay in time? What about the network lag?
If both machines have the same vector size there shouldn't be a big problem.
You can also just send the position data from your main transport to the other transport over udp, any drift should then be corrected.
Network lag, to many factors there to say if its a problem.
You can connect an ethernet cable from one computer to the other (the fastest)
or set up an ad-hoc network.Wireless.
Try it out. Measure the difference.
If your ears don't say there is a problem then there isn't one !
This is one of those "simple" questions that doesn't have an easy answer because the lower-level technical details behind the question are not easy at all. :-)
Andro's advice to go with the fastest connection you can get and the value of serious experimentation and measurement is very good advice, indeed. I wouldn't use wireless, I think. If you're interested in the problem of latency, I'd recommend TCP (since you can extract that information).
For those of you who are newbie arrivals to this question, the enclosed patches may be of assistance....