I am currently working on a project that uses Max with FTM library and I want to send fmats trough send/receive objects. The problem is that FTM has a garbage collector that automatically destroys the object if it is not referenced by any FTM object.
So to develop bug free patch I need to understand how Max's scheduler handles remote messages. Is there any difference for the scheduler when to objects connected directly with patchcords or when they are connected through send/receive pair?
P.S. Is there is a paper which describes in detail how scheduler works? Maybe some specification?