How to automatically load audio in buffer~?

    Aug 20 2013 | 5:21 pm
    I can't figure out how I can automatically let the patch load up audio into the buffer~ objects I'm using. Every time I'm working on the patch I have to reload the audio. And I'm planning on using a lot of small audiotracks triggered by many buffers.
    I'm not very good with the program, so if you can explain it as easy as possible, that would be wonderful.

    • Aug 20 2013 | 5:27 pm
      From the buffer~ manual page: After the buffer~ object's name, you may type the name of an audio file to load when the buffer~ is created.
    • Aug 20 2013 | 5:30 pm
      So, after loading the audio I just make a Message object with the filename in it? (For example: audiofile.wav) This means that next time the patch finds the audio file if it is still in the same location on the computer, right?
    • Aug 20 2013 | 7:55 pm
      make sure the audio is in the same folder as the max patch. Also you need a loadbang connected to the message 'open audiofile.wav'
    • Aug 20 2013 | 8:08 pm
      As the manual page tells (and as the "format" tab of the buffer~ help file demonstrates), the filename can be entered as the second typed-in argument to the buffer~ object if you want. The audio file needs to be in the Max File Search Path.
    • Aug 20 2013 | 8:32 pm
      Ah! Thanks for all the information. Your info and links made it very clear for me. I figured it out!
    • Aug 20 2013 | 10:53 pm