How to bend or curve a video?


    Dec 19 2013 | 6:11 pm
    Hi everyone,
    I'm looking for a solution in Jitter...
    Does anyone know how to bend a videoplane (curve along the Z axis), or may be "spherize" a video?
    Any help would be appreciated. Thanks in advance!

    • Dec 19 2013 | 11:29 pm
      Create your own ModelMesh with the desired UV-mapping, load it with jit.gl.model and send a videomatrix or texture to it.
      Or start having a look at jit.gen / jit.pix / jit.gl.pix - There are some tutorials out there that describe how to create displacement solutions. Like this one here: https://www.youtube.com/watch?v=AFyBW5mpRkc
    • Dec 20 2013 | 12:29 am
      the jitter recipe n. 18, manipulator, does exaclty that https://cycling74.com/tutorials/jitter-recipes-book-2/
    • Dec 20 2013 | 6:14 am
      As you can see, there are several ways. Here's another -- it uses jit.gl.mesh and jit.gl.gridshape:
    • Dec 20 2013 | 2:43 pm
      Wow! Thank you for your quick responses!
      As I can see, there are several possibilities; and I did not know the jitter recipe 18. It's exactly what I needed!
      Again, thanks for your help!
    • Dec 20 2013 | 5:18 pm
      hm - may i suggest here a custom version, which uses a custom abstraction, which is just slightly more handy, in that circumstance, than jit.cellblock - just slightly :
      you'll need the attached abstraction "matrixctrlf+-"