I'm using a poly~ to generate a lot of different quad and animation.
I would like to apply fx over the full scene (blur etc.)
Before I used stuff like "capture to texture" but I know it's now possible with jit.gl.node, for example. But I don't know how to do with [poly~].
What do you think is the best way to capture this scene made of many [poly~] and have you an idea about how to do it?