I finally migrate to max 6 ;)
Everything is nice and pleasing except the import method for externals patchers ans abstractions
Thats what I've done in the old max 5 by creating a text file with the content such like this in init folder and putting the desired externals or etc in the Cycling'74 folder:
max oblist P.Payvar-Abs MetroClockGen;
max oblist P.Payvar-Abs MinMaxDetect;
max oblist P.Payvar-Abs AutoObjectBuilder;
max oblist P.Payvar-Abs To-vvvv-Float;
I do the same in the max 6 but as I see all of them appears in the Explorer/Patchers tab without a category .
2045 objects in a single Patcher category
My questions :
Is the text format changes for max 6 ?
Is it possible to do this like the old max 5 ?
So what's the new way to categorize your 3rd party externals abstractions ,patchers ?