How to categorize my externals in MAX 6?

    Jul 08 2013 | 1:00 pm
    I finally migrate to max 6 ;) Everything is nice and pleasing except the import method for externals patchers ans abstractions
    Thats what I've done in the old max 5 by creating a text file with the content such like this in init folder and putting the desired externals or etc in the Cycling'74 folder:
    max oblist P.Payvar-Abs MetroClockGen; max oblist P.Payvar-Abs MinMaxDetect; max oblist P.Payvar-Abs AutoObjectBuilder; max oblist P.Payvar-Abs To-vvvv-Float;
    I do the same in the max 6 but as I see all of them appears in the Explorer/Patchers tab without a category . 2045 objects in a single Patcher category
    My questions :
    Is the text format changes for max 6 ?
    Is it possible to do this like the old max 5 ?
    So what's the new way to categorize your 3rd party externals abstractions ,patchers ?
    Best Regards

    • Jul 12 2013 | 4:56 pm
      Bump! Anyone?
    • Jul 16 2013 | 4:21 pm
      If you're interested in seeing how you might list things in the Max 6 filebrowser, perhaps a look at the that Vizzie uses (vizzie-init.txt) would be useful. You'll find it in
      Max 6.1/packages/vizzie/init
    • Jul 17 2013 | 8:06 pm
      Ahh, that's the way ! Many thanks .