How to convert objects data in into jit.matrix?

    Jul 24 2013 | 2:44 pm
    I am quite new to max/msp and I am doing a project using kinect to load human body movement to control some moving objects which I completed by using and js code. I want to change the 3D objects into matrix data so that I can add some effect on it like motion blurring and trails, but I am blocked at the step of changing format.
    Or are there any other solutions for add effect on 3D OpenGL objects?

    • Jul 24 2013 | 3:22 pm
      my patch is here
    • Jul 24 2013 | 7:33 pm
      your best bet is to capture the contents of your gl.sketch to texture (using gl.node) and process that texture. searching the forum and the max 6 jitter/render examples (especially gl.pix examples) should give you some good ideas.
      here's a basic patch to get you started: