Is it possible to create Jitter objects made by for instance several gridshape torus, some other sphere and to have the global object manageable like a primitive objects ?
I'm designing some visual objects. ok. (The more correct term would be I'm trying to design)
Those are composed by let's say ... 3 gridshapes, gl.node reprocessed with jit.gl etc .. nice.
BUT I need to use the global resulting object as ... one and only object.
By using, I mean:
- to be able to change global properties changing things globally
- to be able to store the whole parameters of my objects
- to be able to handle/pick it and to move & rotate it ...
Knowing I'll use java to generate that, is there a nice way to do that ?
Does my description make sense or maybe is there another way to achieve the same point ?