How to create several rotation center at the same time ?

    Nov 19 2007 | 4:03 pm
    Is there any way to have several rotation centers at the same time when using jit.rota ?
    I am trying jit.poke~ to create audio-controlled animation, and use jit.rota to rotate the result. But I was wondering if there is a good way to have several rotation centers at the same time for this kind of animation.
    Any ideas ?

    • Nov 19 2007 | 4:23 pm
      I'm not sure what effect you're going for, but try cascading several jit.rota like
      [jit.matrix] | [jit.rota] | [jit.rota] | [jit.rota] | ...
    • Nov 20 2007 | 3:37 am
      Thanks for help.
      But I want to create an effect which emits some colorful lines from a specified point. I find it possible to use jit.rota to do this, but there is only one rotation center in a pwindow.
      Are there some ways to create similar effects but with color lines emitting from several different centers ? Or should I just use xfade to mix them together ?
      My main purpose is to simulate the visual effects as in Reactable projects ( When there is a physical object put upon a surface, it creates some special effects surrounding the objects. I found jit.rota might be one of the proper effects to do this along with jit.poke~, but I don't know how to create several rotation centers in one pwindow. Any idea ?
    • Nov 21 2007 | 1:37 am
      It looks a lot like they used processing to make the graphics ( in case you didn't know about it).
    • Nov 22 2007 | 3:22 pm
      That's too bad. I thought jitter is the most versatile real-time audio-visual programing environment.
    • Nov 22 2007 | 4:04 pm
      Looks to me like they use all kinds of things:
      reacTIVision client examples C++: (source, all platforms) Java: (platform independent) C#: (platform independent) Processing: (platform independent) Pure Data: (all platforms) Max/MSP: (all platforms) Flash: (platform independent)
    • Dec 13 2007 | 3:35 pm
      reactable....that pretty much blew my mind...
      You see a lot of cool interactive media projects out there, but a lot wind up being a couple pricey gadgets and some slick trickery, without too much complexity (once you know what you're doing that is). The reactable is definitely sophisticated on a number of levels... definitely the most impressive hardware / software / interactive piece I've seen yet. Thanks for the link... Now I'll just go off and wonder whether I'll ever get to such a level ;) or be able to collaborate with others that are (and have lots of funding).
      Seriously, though, some kind of virtual GL version would be great for this. But man, that would be a lotta work... wouldn't it? I guess it's always less work if you copy ideas though.
      I remember seeing something similar virtually, where objects would connect in networks and send their synth / control info to each other, all in GL. Can't recall where that was though, or the name... dang.