How to design "gridshape of light" ?


    May 25 2012 | 1:59 am
    I mean, kind of glowing object. .. I mean, objects acting as if they emitted lights by themselves.
    Shaders are required I guess.. no? In that case, could we now use jit.gen for that ?
    any leads would be very appreciated :)

    • May 25 2012 | 3:00 am
      Maybe post pics of what you want?
    • May 25 2012 | 7:57 am
      Hi jamesson, https://cycling74.com/tutorials/jitter-recipes-book-four/5/ helped me finally. But I'd like to make this using ... JS or Java. Maybe, it isn't relevant to do this inside Java/JS, but I have to build a system able to use my future objects library and some would have that glowing fx, some other not ..
      This is the idea of glowing object I have in mind for my system.
    • May 25 2012 | 12:59 pm
      If you will need 3d, I cannot really help you. In 2d, I can do some research
    • May 25 2012 | 1:49 pm
      I'd need to know if I can do that in Java/JS only or if I have to use the native Max objects.
      If I have to use Max Objects (I mean, Jitter ones), I'd probably have to store data (conf + objects properties) outside of my JAVA code which wouldn't be that good :-/
      digging..
    • May 25 2012 | 5:33 pm
      From performance perspective, I can almost 100% guarantee that Java will be less efficient than max native. Java vm is an additional layer between the processor and the os, where as afaik gen is a way of manipulating machine code directly.
    • May 25 2012 | 5:38 pm
      additional means probably more members in the chain meaning as you wrote it would be as fast :-/
      the problematic is elsewhere for me: I need to create a bunch of objects in my 3D space. I don't see any other way to create/handle a lot of object using Max native stuff .. easily. My creation process doesn't have to involve copy/pasting max objects on a 3 m2 patcher :p
      The idea is : I would move in this space amongst objects. I already have setup a routine using JAVA which check the distance between the (only one) cam and objects and which disable from the OpenGL context those too far, saving CPU work.
      still digging..
    • May 25 2012 | 5:59 pm
      hi julien, attached is a basic example of how you can use jit.gl.pix inside of a javascript (or java).