How to empty a Poly~?

    Dec 02 2011 | 10:15 pm
    I'm wondering if there's a way to empty all instance of poly. I would have assumed "voices 0" or "dispose" might do it, but according to the references, no dice.
    Just wondering if there's a way to solve these two issues: 1) loading a poly with voices 0 still technically loads a patch, you can see it creates an object in the main patcher on load. 2) changing voices to 0 after loading a object I would hope would remove the instance of the 3D object.

    • Dec 02 2011 | 11:14 pm
      Unfortunately I can't get your posted patches to work ( is missing on my system? And it can't find the render context).
      You could save an empty patcher with just the right number of in- and outlets and have that loaded into the poly by sending "patchername emptypatch.maxpat".
      Then, regardless of the voices, you are sure that no processing takes place in the poly.
    • Dec 03 2011 | 12:45 am
      it still loads one instance.
    • Dec 03 2011 | 1:34 am
      Oops, yeah, sorry, Max6 patches.
      I see, so you're saying loading a "blank" into the poly. That might work. I don't know why I didn't think of that.