How to generate from one 3d object several instances


    Jan 24 2013 | 4:16 pm
    Hi, first sorry for my english... i'm totally new with MAX MSP and i really need a patch. What i need to do is to import one 3d model (.obj) and then generate many different instances of that model in different points. I tried with jit.gl.model, jit.gl.multiple and i search all over the web but i didn't find anything. I was able only to import my 3d model.
    I don't know how to use jitter.
    Can anybody help me?!
    Thanks!

    • Jan 24 2013 | 4:34 pm
      I have a 3d flower and i'd like to generate many flowers.
    • Jan 24 2013 | 5:59 pm
      This patcher should get you started.