How to get rid of the mirror feedbacks generated from a camera and a projector?


    Aug 22 2006 | 8:42 pm
    Dear List,
    I'm using a webcam, a computer, a beamer and a screen to make a video
    interactive installation. The installtion uses people's real shadow to
    interactive with the virtual shadows. The setup is like this: There is a
    screen with white cloth. A camera is behind and a beamer is opposite on the
    screen. Both of the camera and projector are connected with a computer. The
    player was supposed to cast their shadows on the screen and the camera will
    catch the shadow image and send it to the computer and the beamer will
    project it on the screen finally.
    However, the feedback phenomena happend. For example, imagine you stand in
    the front of the screen, when a real shadow is casting at the left side of
    the screen, the camera behind will "see" the image on the right side. Then
    the image will be projected by beamer on the right side of the screen. This
    virtul shadow is the right image I want to show. But after that, the
    feedbacks are comeing The camera catch the real shadow and the first
    virtual shadow again and the beamer projects both of them again.So there
    will be two extra virtual shadows which are faded and unclear, like a gray
    fog. If the player moves, the phenomena will continue circularly even cover
    the whole screen.
    Now I am using jit.brcosa object to control by change the values of
    brightness and contrast. However, I can't find the proper values at all.
    Even the image is light gray with white at some part, the feedbacks are
    still there. I try to contral the camera's exposure, brightness and
    contrast, the problem is still there.
    Does anybody has an idea to get rid of the feedbake? Any response would be
    very appreciated!
    Regards,
    Xinmei