how to load soundfiles in a max app


    Jun 20 2011 | 12:22 am
    Hello everyone!
    I've made a quite simple patch that plays a set of predefined files. inside the patch I work with a coll which loads the cues on a sflist into a poly~ object which uses sfplay. - this works perfectly when using Max, because the folder containing the files is in Max's search path. but when building an app from this patch, I can't figure how to actually locate the folder, or how to impose it on the file player.
    thanks in advance.

    • Jun 20 2011 | 12:20 pm
      On OSX, Right click, show package contents, copy sound files to contents/support. Now they'll be bundled with your app.
    • Jun 20 2011 | 3:00 pm
      it works, of course!
      Thanks a lot!!!