How to make one patcher play more than one audio files at the same time?

    May 29 2012 | 7:10 am
    Hello! I'm trying to make a game which need background music and sound effect. But now I can't make them play at the same time. It means when sound effect is played, the background music is interrupted.
    So, how could I make them play at the same time without interaction.

    • May 29 2012 | 11:40 am
      do you know [poly~] ? if not you can study it.
    • May 29 2012 | 2:27 pm
      Depending on how large the audio files are, and also on how fast you need to trigger them, you could also use multiple [sfplay~] or [buffer~] + [groove~] objects; there is also [polybuffer~], but in this case and as fp says above perhaps you should check out the helpfile for [poly~] first,
    • May 29 2012 | 5:23 pm
      Without seeing your patch it's impossible to say for sure. Are you trying to use one splay~ (or similar) object? You will probably want [strong]at least[/strong] two: one for music, and one for sound effects. You may want several for sound effects, if you need them to overlap. As mentioned above poly~ may help, particularly for overlapping sound effect sounds.
      Post your patch.
    • May 30 2012 | 9:03 am
      Yse, I'd better check out the tutorials. And I'd like to try multiple [sfplay~] . Thank you very much. Thank you all. @fp @n00b_meister @Chris Muir
    • Jun 03 2012 | 9:58 am
      Ok, now I can make it with multiple[sfplay].