How to make realtime audio pitch/speed changing effect?


    Apr 11 2012 | 12:11 pm
    Just can't find anything like this.

    • Apr 11 2012 | 5:36 pm
      That's because it's not very easy to make (decent) real-time pitch shifters in Max. It takes some time.
      On the other hand, you could look at [gizmo~].
      But if you are willing to be more adventurous, [fiddle~], [sigmund~], and [pitch~] could help you, as well as a lot of math!
      You can also do some real-time pitch shifting with [phasor~] and [tapin~]/[tapout~] --- [ http://www.youtube.com/watch?v=uyzY_ZP54pA ].
      However, it may take some time to make a 'successful' real-time pitch-shifter this way.
      : )
    • Apr 12 2012 | 4:42 pm
    • May 06 2012 | 4:46 pm
      Thanks, I'll try it. Isn't grainstretch~ only for Mac?
      I also found that Grain Delay gives pretty similar effect.
    • May 07 2012 | 3:25 pm
      there is a windows version of the external in the package as i see. i will def. try that out too. the video looks promising (realtime pitchshift at the end of vid) i used gizmo~ in an fft patch so far but it adds latency. O.