How to Map Video Texture to Mesh?
Hi - I am using jit.glmesh to create points whose position is determined by jit.bfg. I would like to map a video, whereby the pixels of the video determine the colors for each point. I cannot seem to figure out how to do this. I am currently using jit.gl.texture, and it seems only 4 pixels get mapped to the entirety of jit.gl.mesh. I searched the forums for other such problems, and it seems a number of people have had this problem but no one has posted a simple method of mapping a texture to jit.gl.mesh (as far as I've found). Please find my patch below. Much thanks for your help!
you need to give your gl.mesh some texture coordinates. jit.gencoord is your friend for that.
also, you were sending a 3D matrix to jit.gl.texture, which creates a 3D texture, which is treated differently from a 2D texture.
great! thanks Rob :-)