Hi - I am using jit.glmesh to create points whose position is determined by jit.bfg. I would like to map a video, whereby the pixels of the video determine the colors for each point. I cannot seem to figure out how to do this. I am currently using jit.gl.texture, and it seems only 4 pixels get mapped to the entirety of jit.gl.mesh. I searched the forums for other such problems, and it seems a number of people have had this problem but no one has posted a simple method of mapping a texture to jit.gl.mesh (as far as I've found). Please find my patch below. Much thanks for your help!