What is the best way to trigger and play many audio-files simultaneously AND maintain a good audio quality?
I want to play 20-40 audio-files, they won't all be triggered at exactly the same time but will overlay each other a lot. The files are quite small, mostly only between 1-3 seconds long.
Right now i have the same amount of [sfplay~] objects as audio-files (aiff - 320kbps), and they all connect to one [dac~] object. Playing a few works fine, yet more than ~10 produce audio clicks and noise. And it also seems to interfere with stereo, as one channel goes almost quiet besides some occasional clicks...
Should i rather implement a solution using [buffer~] objects?
Is there a limit as to how many files can be played at once?