planes as ... 2D plane, not planes like aircraft :)
I'd like to calculate that inside jit.gen (another thread especially about that), but also using jitter objects.
I only found jit.planop but how can I define plane etc ?
of course, as a lot, if brain is a bit tired, I have that : http://paulbourke.net/geometry/planeeq/
but if I understand normals, matrices etc, at least enough to understand what it is behind, I'd need to know how you are doing your calculations dynamically including planes etc in jitter.
for instance, how to find distance between a plane and a point? (I know formulas, i just need to design it in jitter and to understand the better architecture to do that...)