How to quantise the 2 tempo objects so that they always come back in sync?
Hello,
I want to use two tempo objects to have interesting beat divisions running against each other say 11 and 7 but then if I choose 4 and 4 the beats are in sync again. You can do this with the metro object by using the quantise argument, can you do it for the tempo object?
I wouldnt use two separate tempo objects - generate one stream of numbers and process it two different ways - id use the counter object and the % object to create distinct repeating sequences - stick a % onto a counter and have a play with it, it should become clear pretty quick.
I don't think I quite understand? How will that affect the rate of bangs coming out from the tempo object? Would you mind making a very basic demo of what you mean? I would hugely appreciate it.
i misunderstood what you were trying to do . Heres a quick idea - its not perfect, but may be a starting point...
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Ingenious!! I would never have thought to do it that way, thanks for your help.