How to simple wave a plane in

    Apr 01 2011 | 5:07 pm
    Hi, I want to build a plan that varies with the voice. the aim is, the voice can distort a plane. means voice amplitude will undulate. How can i made this, without using nubrs... i tried but can't take control over ctlmatrix.
    Thanks in advance
    Luis Marques

    • Apr 03 2011 | 4:01 pm
      What exactly are you trying to distort?
    • Apr 04 2011 | 11:01 am
      Hi, Thanks for your answer. What i need is shake the entire plane. Like a wave. Can i get that to work whit
      Luis Marques
    • Apr 04 2011 | 3:18 pm
      Think you want You can apply video textures to that.
    • Apr 04 2011 | 4:23 pm
      very similar, but in my case i have a entire plane, and whit jit.catch~ want to be able to shake the entire plane, all at once.
      Luis Marques
    • Apr 04 2011 | 5:42 pm
      some combination of the jitter-render example patches should get you started. specifically, Max5/examples/jitter-examples/render/
      combine this with something like:Max5/examples/jitter-examples/audio/jit.poke~-asteroidgrowth.maxpat
      provide us a patch showing what you've come up with and we can possibly offer more suggestions.
    • Apr 04 2011 | 10:38 pm
      Thanks for your suggestion. Here is my patch.
      Luis Marques
    • Apr 07 2011 | 1:00 am
      Hi all,
      Can anyone help me whit this?
      Luis Marques
    • Apr 07 2011 | 5:57 pm
      you need to study the example patches more carefully. the nurbs-audiorender example starts with a 2 plane jit.catch~ (yours only has one). it then creates a three plane matrix from this 2 plance matrix (which is necessary to serve as a control matrix for nurbs) using the jitaudio2nurbs javascript.
      you can't just plug the 1 plance jit.catch~ matrix into a 3 plane matrix and hope that it works. i would just start from that example, and make small modifications until you understand what's going on.
    • Apr 07 2011 | 9:09 pm
      Hi Robert
      Thanks for your patience answering my question and most of all for the great tip
      Luis Marques
    • Apr 07 2011 | 10:40 pm
      sorry... can't manage by my own...i try to make small modifications, but can't get it yet... is it possible to give more help?
      Luis Marques
    • Apr 08 2011 | 4:58 pm
      what have you tried? what didn't work? provide a *simple* patch demonstrating.
    • Apr 08 2011 | 6:37 pm
      I disconnected matrix outlet from audio2nurbs.js and tried to expand the rolled plane to fit the entire screen. also tried to apply webcam texture in nurbs.
      Luis Marques
    • Apr 08 2011 | 11:08 pm
      Hi Luis, It might be easier to start by looking at some of the early Jitter recipes, many of which deal specifically with creating geometry from sound input. Some of the examples in the Jitter-examples folder can admittedly be a little difficult to tease apart.
      Specifically,check out Recipe 22: CatchNurbs
    • Apr 09 2011 | 1:48 pm
      Thanks Ben it really helps. However, the plane is messed up when the matrix goes to ctlmatrix and displayed in nurbs. Is it possible to have a straight plane in nurbs? how to control individually each dot on nubrs? I understood each highlight on jit.matix represents a dot in ctlmatrix, but how about taking control on each on?
      Luis Marques